![]() ![]() GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians.NVIDIA Vulkan 1.3.271 developer driver 537.96.NVIDIA GeForce driver 546.29 Game Ready.High-resolution pictures are available HERE. The SDK comes with a viewer and some ready-to-view demos: Images in contained documentation may not be up to date to actual software, though the intent is to keep them in sync, some may be slightly different.Control textures are now used per RGBA channel.Some attributes can now be controlled by a curve editor from root to tip.Surface normal computation for long hair for better environment lighting.Specular break up and glints for dirty hair look.Refined Stiffness controls, and bending control.Spline multiplier control for perf/quality trade-off.Perf improvement up to 2x compared to 1.0.HairWorks SDK 1.1 brings the following changes: To make the hair/fur technologies a product, NVIDIA engineers have put together these existing technologies and added new techniques to ensure a smooth pipeline for a variety of characters. This combines rendering technologies for human hair (GDC 2008) as well as various simulation technologies shown in multiple events (Fur Demo – GDC2012). The technology originates from multiple simulation and rendering technologies that NVIDIA has developed in the past. NVIDIA HairWorks enables users to simulate and render fur/hair to provide a truly interactive game experience. HairWorks is a fur/hair simulation engine for Direct3D 11 applications. Some time ago, NVIDIA has released the version 1.1 of the HairWorks SDK. ![]() Update 2015.07.10: NVIDIA just released a video about HairWorks 1.1: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |